Aim training with numbers you can check.
Find the sensitivity you actually aim best at, train where you are weakest, and earn a rank nobody can fake.
Coming soon to Steam. Hear the day it launches.
- Kills
- 0
- Shots
- 0
- Simulation rate
- 1000 Hz
- Every run is a deterministic simulation fed by your raw mouse input.
- Scores uploaded
- 0
- The game uploads inputs. Our servers re-run them and compute the score.
- Seeds per ranked run
- 1
- Each ranked run starts from a single-use seed the server signs.
- Ranks
- 9
- Dust to Singularity, earned on verified benchmark runs only.
Find the sens you actually aim best at.
The sens finder plays short blind trials across a range of sensitivities, fits a curve to how you score, and hands you the cm/360 range where you aim best. It then carries that range to the games you play.
- Trials
- Short runs of flicks, micro-adjustments, tracking and switching.
- Blind
- The game never shows which sensitivity a trial is using.
- Result
- A best range in cm/360, measured, not guessed.
- Limits
- Lift-offs and pad-edge hits mark too slow; jitter on small targets marks too fast.
| cm/360 | Score | Low | High |
|---|---|---|---|
| 20 cm | 35.7 | 26.1 | 45.3 |
| 22 cm | 51.3 | 42.3 | 60.3 |
| 24 cm | 64.7 | 56.3 | 73.1 |
| 26 cm | 76.0 | 68.2 | 83.8 |
| 28 cm | 85.1 | 77.9 | 92.3 |
| 30 cm | 92.0 | 85.5 | 98.6 |
| 32 cm | 96.8 | 90.9 | 102.8 |
| 34 cm | 99.4 | 94.1 | 104.8 |
| 36 cm | 99.9 | 94.8 | 105 |
| 38 cm | 98.2 | 92.5 | 103.9 |
| 40 cm | 94.4 | 88.1 | 100.7 |
| 42 cm | 88.3 | 81.4 | 95.3 |
| 44 cm | 80.2 | 72.6 | 87.7 |
| 46 cm | 69.8 | 61.7 | 78 |
| 48 cm | 57.3 | 48.6 | 66.1 |
Your inputs go up. The score comes back.
Aimetric never accepts a score from the game. The server replays your run from its inputs and works the score out itself, so a leaderboard entry is a run that really happened.
- Step 1TicketBefore a ranked run, the server issues a signed, single-use seed.
- Step 2PlayThe game records every mouse count at 1000 Hz. Nothing touches the network mid-run.
- Step 3UploadThe seed ticket and your raw inputs go up. Never a score.
- Step 4Re-simulateThe server runs the same AimCore simulation the game runs.
- Step 5VerifiedThe score is whatever the simulation says. Only then does it count.
Every number says what state it is in
- Verified
- Re-simulated by the server. Counts for leaderboards, energy and rank.
- Unranked
- Re-simulated for your stats and bests, but played without a ticket or uploaded late.
- Unofficial
- The rank the game estimates while you play offline. Labelled until the server confirms it.
Train where you are weakest.
Every scenario trains one of seven sub-skills. Benchmarks turn your runs into energy per scenario, sub-skill and category, and the training plan points at the lowest one instead of the one you enjoy.
- Sub-skills
- 7
- Categories
- 3
- Clicking
- Static clicking · Dynamic clicking
- Tracking
- Precise tracking · Reactive tracking · Smooth tracking
- Switching
- Switching speed · Evasive switching
| Skill | Value |
|---|---|
| Static | 640 |
| Dynamic | 590 |
| Precise | 470 |
| Reactive | 560 |
| Smooth | 610 |
| Speed | 655 |
| Evasive | 575 |
Nine ranks, each one earned on a verified run.
Your rank comes from benchmark energy, recomputed every time a benchmark run verifies. Ranks run by season, and each season's final rank is kept.
- Dust0 energy
- Ember200 energy
- Comet350 energy
- Lunar500 energy
- Solar700 energy
- Nova800 energy
- Pulsar900 energy
- Quasar950 energy
- Singularity1000 energy
Be there when it launches.
Aimetric is coming to Steam. Leave your email and we will send one message on launch day.